![]() In part of the presentation featuring product shots, to faithfully represent the industrial design team's aesthetic vision, the GPU surfaces with diffused materials in real life were rendered with the same quality in the virtual model. ![]() The virtual Jensen's body movements were driven by motion-capture data. The NVIDIA video team used a technique to map the real photographs of Jensen to the 3D model’s facial movements to add realism to the footage. The acquired digital model's facial performance was driven by NVIDIA software that can animate a 3D human model based on an audio clip. The AI-based human model of Jensen was built with minimal data from the busy CEO himself. Jensen was scanned inside a portable truck equipped with 3D cameras. The scene includes 6 to 8 thousand objects, depicted in hundreds of millions of polygons, estimated Kevin, NVIDIA Creative. “We had only so much time to build, refine, and iterate, so we set up the entire scene in Omniverse,” said Jason, NVIDIA Creative.įor parts of the cinematic, the team used photogrammetry as the basis to build a coarse model of NVIDIA CEO Jensun Huang's kitchen. Modelers added more details for realism, down to the screws holding the sockets on the wall and the graphics on the oil cans. For the animated sequence of the DGX Station, the creative team had three weeks to transform the CAD model into a cinematic. Some assets were prepared in Maya, then assembled in Omniverse, according to the presentation. “In the past we used PowerPoint to create the slides. This year, our slides are virtual worlds, completely created and rendered in Omniverse,” said Rev from NVIDIA Engineering. Rob, NVIDIA Creative, described the undertaking to create 100+ slides as “a beast.”įeaturing a skeleton hand picking up a cup of red liquid, sloshing water in a tank, cloth dropped onto a kettle, and waves crashing into a boat, the presentation took full advantage of the simulation tools in NVIDIA's physics engine PhysX 5, part of Omniverse. But this time, Haung's kitchen nad the CEO himself also appeared as richly detailed 3D models. This year in April, the GPU computing event once again went virtual. From PowerPoint to Omniverseĭuring GTC 2020 in May of last year, as he appeared in a recorded keynote for the virtual event, NVIDIA CEO Jensen Huang quipped, “Our first kitchen keynote.” Unbeknown to him, it woudln't be the last. In “Connecting in the Metaverse: The Making of the GTC Keynote,” GPU maker NVIDIA reveals the use of its Omniverse collaboration software to build digital twins of the NVIDIA DGX Station, company CEO Jensen Huang's kitchen, and the CEO Jensen Huang himself. “Building the Open Meterverse,” a session jointly hosted by Marc Petit, VP and General Manager, Unreal Engine at Epic Games and Patrick Cozzi, creator of 3D Tiles and CEO of Cesium, anticipates the need for an open immersive network for gaming, social, and enterprise collaboration. The 48th annual graphics and animation event kicked off this week (August 9-13), featuring keynote talks by Dr. Kate Darling, research specialist at the MIT Media Lab, on the nature of human-robot interactions Hany Farid, a professor at the University of California, Berkeley, on the danger of deepfake technology and more.Īs people minimized social contact and retreated indoors, digital worlds emerged to fill not only the emotional void but also some practical functions. This year, with the emerging Delta variant raising alarms and forcing many to postpone their business trips once more, SIGGRAPH is again hosting the event virtually. When the pandemic struck last year, SIGGRAPH, like many other tradeshows, made the painful but necessary decision to host a virtual event instead.
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